Tag Archives: Quake City Rumble

WIP : army of nurgle

One of the Armies of Warhammer that I’ve been fascinated with is the Nurgle Warriors of Chaos. They stand apart from the typical armored “kill-mc-duderson” by grotesque imagery. Clouds of flies, pus weeping blades, rotting tendrils; a great blind date.

Something about their color palette always appealed to me. Dark greens and muted browns give a great chance to contrast and make areas stand out. Typically, it’s the pale flesh.

Two years ago, I ran a Mono-god list of Warriors of Chaos to Quake City Rumble! I did fairly well (3-2) despite my own jackassery of inebriated rage-quitting a game I was winning. Tabling the guy infact. I loved the feel, lore and color of the army, but with the new book Nurgle became the “teh ubar” go to God/Mark for power gamers. I’d like to think that I’m not a gamer like that, I enjoy winning, who doesn’t? But I like my opponent to have a fun game too. It’s not a video game, there’s a real life person there to play with, talk to, (often) Drink with and they want to have fun too. So power armies don’t appeal to me.

I played an all too powerful Chaos Dwarf army at last year’s WEST COAST HAMMERTIME! and I took little pleasure from it. Even winning, it was less fun than a loss with my beastmen.
So I decided to relaunch the Nurgle Warriors of Chaos!

I enjoy the lore of the armies and tend to go all one mark or no mark. Once you start dabbling, then it’s a slippery cherry picking road to complete filthy-no-fun-low-comp armies.

So, long term, this is the begginging of my revamped All Nurgle Warriors of Chaos army.

The goal is to have it debut at this year’s WEST COAST HAMMERTIME!

I’m trying a lot of new techniques with the airbrush, so a lot of it will be experiments.

The first unit I’m working on is a unit of NURGLE WARRIORS (with halberds). I’ve bought the Avatars of War: Warriors of the Apocalypse models.

I can’t say how fantastic they are. So easy to put together, exceptionally crafted and very few flash-lines.

Below is the priming method I’m using.

image

primed

Here is the base coating with some pre-shade. I used Vallejo “Gunship Green” for the base.

image

Base coats

Here they are after a few layers of Green. Maybe I went overboard with it.

here’s the steps (all Vallejo)

  • Gunship green
  • Black green
  • Intermediate green
  • Lime green
  • lime green & flat yellow (1:2 )
image

4 greens:

image

Those are the contrasting colors that I want on the cloth/ banners.

I went with a nice vermillion and want to build to orange.

However, I’m going to do this by hand. The airbrush, while fantastic effects, is spilling over to the green that I worked hard on.(heh….hardon). I think that I’ve hit the point where I need to spoil myself with a new, more fine airbrush to get these details.

Right now I’m using a Badger 150 with detachable nozzles, but I think I’ve hit the limits of what it can do.

So anyone with airbrush advice/ preferences , feel free to let me know what you like!!

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Filed under Modeling, Painting, shut up and take my money, Uncategorized

Warriors of Chaos: Chosen of Nurgle

When the hordes of chaos march south, they descend like a swarm. Most of the hordes are poorly disciplined marauders, near naked and frothing at the mouth for battle. The Warriors form a wall of steel that can hold up to the worst the enemy can bring forth. The  Chosen are without peer, they are the scions of the dark gods, blessed with unparalleled martial prowess.

Chosen of Nurgle

With Quake City f’n Rumble rapidly approaching, I’m painting like a fiend with brushes for hands, squinty eyes and hunched back that hurts like hell.  This unit took far too much time, but it’s meant as a centerpiece for the army. Honestly, I spent just as much time on each model as I would for most characters. Hopefully, the results show.

Nurgle wants YOU, for his unending pestilence.

Wanting a cohesive look for the entire army, I’ve used the same palette that the Hellcannon and Nurgle Chaos Lord have.  Quake city rewards fun lists, great painting (best I’ve ever seen was there) and good themes. Not only that, but I want an army to be proud of.

Below is a picture of the unit PRE gunk/ verdigris method

Here’s a quick pick of one of the Chosen, before the horns and verdigris

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Rust and Ruin: Hellcannon #1

(no, not like ‘hellcannon #1! Usa! USA! USA!)

NURGLE HELLCANNON
(one of two) 

In preparation for QC f’n R, I’m working on a very thematic Warriors of Chaos list, centered around the Nurgle pantheon.

The Hellcannon, in the Warriors of Chaos list is a very unique creature. It’s essentially a demon, bound by eldricht forges to a body of bronze and iron, made to focus it’s hate as a salvo of terror upon the enemies. When it hits, it forces panic and terror upon any and all touched. As it’s still a demon, it’s a nasty brute in combat; unbreakable, crushing foes under foot (wheels?) and causing fear/terror.

As it’s a demon, I’ve chosen to have it ‘possessed’ by a demon of rot and plague; a scion of Nurgle. So, my Hellcannon looks diseased, weathered and just plain nasty.

Hellcannon

I’ve tried to keep the same palette for the entire army, in a hope to link it together.

The Bronze/ metals are :

  •  2/3 shining gold & tin bitz
  • Devlan Mud/ sepia india ink (warning, that gets messy and can run w/ water)
  • Dwarf Bronze
  • 1:1Dwarf Bronze & burnished gold
  • Kosher salt wash with Thakkra green. Dry. Then add Azurmen Blue wash. Dry. Repeat. (note, do NOT use iodized salt that’s smaller. impossible to remove for effect. Use larger granulated salt: Kosher or Sea Salt)

The “souls” or whatever those eerie faces are were painted similar to the Nurgle Hero’s flesh

  • Rotting flesh
  • Thakkra Green (now called BIEL-TAN) wash
  • 1:1 Rotting flesh / Bleached bone
  • 1:1 Bleached bone / White

Nurgle Hellcannon

With all this, the Hellcannon seemed muted. I wanted to incorporate the entire palette and make some contrasting sections of brighter colors.

hellcannon

The Flames:  

  • Iv. Darksun
  • Ogryn Flesh wash (heavy coats)
  • 1:1 Bubonic brown with golden Yellow
  • 1:1 Golden Yellow with sunburst yellow

 

The last step was adding more of the bright greens. The ‘tubes’ or sludge feeders or whatever the hell they’re called were painted with:

  • Camo green
  • Thakkra Green wash (biel tan due to color changes).
  • 1:1 Camo green & bubonic brown
  • 1:1 Bubonic brown & sunburst yellow
  • Sunburst yellow
Ok, now to base this bad boy.

Hellcannon

Nurgle Hellcannon

Hellcannon on a lazy workstation

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QCR Game 4. BEASTS v. BEASTS!!!

Ahoy.

So, even more time has passed  since this game. So, even more has slipped through the sieve like mind…..plus I was a bit hungover during the game (so was my opponent).

Without any of the usual hooplah, here’s the battle.

 

His forces.

Doombull: 1+ armor save, ramhorn helm, Arayban carpet (flying)

lvl 3 beast shaman (general)

Gorebull BSB.

6 minotaurs

2 Tuskagor chariots

1 razorgor chariot

3 groups of ungor raiders

a solid block of Gors.

 

Very upset that my camera didn’t save the pictures, as his army was an all “Egyptian” themed beastman army. Very cool and nice paint job.

However, I did get a few pictures of his army the first day there. The Quake City Rumble was amazing to see all the gorgeous armies. This was one of them.

The game went down pretty fast.

My strategy was hold the doombull with my S4 Gors (beast banner) and boost them with Wyssans from the lvl 2. They’d be S5, T5 and would wear the doombull out by attrition.

Things didn’t exactly go my way. On round one, preparing to meet the charge of the doombull, I cast Wyssans Wildform on two dice. And miscast. The wizard was sucked into the void and it ended my magic phase. Now, they had Wyssans’ but couldn’t get it past that.

Knowing your enemy is a distinct advantage, so he knew how fragile my BSB was. His doombull struck down my BSB first thing and held on the Combat res. A 2+ armor save becomes pretty much tissue paper to S6 attacks (and a stomp).

With both these misfortunes, I had nothing that could dent his Doombull. S3 attacks that DID manage to wound, were saved by armor and turned back at me. Ouch. The doombull alone ate my Gors for breakfast.

 

The rest of the game was a piddling shoot out between ungors and ungors (raiders). I won in that department due to a bit of luck.

My razorgors charged his Razorgor chariot and chased it off the field. There were a few other small victories, but nothing big until I got my bestigors into the face of the Minotaur formation. I soul-blighted them, they got Wyssaned (cancelling each other out) and that was it.

We had one round of combat and a few minotaurs died.

 

The game ended with the only REAL losses being; BSB, Gor Horde and the miscast Shaman.

His losses? Razorgor chariot. Ungor raiders. Not enough minotaurs.

 

All in all, some bad luck and sloppy playing on my side.

Death lore very much let me down here. I would have killed for Lore of Shadow. Miasma on all stats on the doombull would have made him just a roadblock. So would have “enfeebling” or “withering”. Even Occams Mindrazor would have rocked the house.

I could not ‘snipe’ him as he was too far away before his charge (from my GBS) and the miscast ended my phase. Nothing I could do to save the poor Gor horde.

Again, another example of the BSB’s fragility.

Fun game though. Lots of great charges, running around, and yelling and bawling. (all of which hurt my pounding hangover)

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Filed under Game Play (tournement), Painting, Why? Blathering

Quake City Rumble! Game 1: High Elves

Cry Havoc and let slip the d6’s of war!!!

Quake City Rumble!

Game 1: Beastmen vs. High Elves.

In the previous post, I noted the comp-score system that QCR used. I was impressed that one of the most competitive lists I could assemble still managed to get higher than average (6.5). Knowing that I was about the mid range (mid-to soft area) I was a bit taken aback when I saw Game 1 was vs. High Elves.

It’s no secret that I hate High Elves. I hate elves in every fantasy genre**. (Loathe, really. ) Knowing that they couldn’t bring the ‘book of Hoeth’ to the tournament helped lessen the hatred, but it was still there.

That being said I was very much impressed with my opponent’s list and army.

High Elves: 2500 points Quake City Rumble.

Prince: Elven Steed, Dragonhelm, Vambraces of Defense, Crown of Command, great weapon, HA

  •   4+ ward and some crazy armor save…that I think was re-rollable.

Archmage: lvl 4, lore of life. SIlver wand, Floariath’s robe

  •     Elves. +1 to cast and lvl 4= ouch. Plus this guy was etheral, so there goes my idea of attack him with pigs.

Noble: Great eagle. HA, Charmed shield, Talisman of Preservation, GW.

  •  Mobile killing hero, with the GW that still strikes first. Shield was just there to protect vs cannons I imagine.

Noble: BSB: Elven steed, Helm of Fortune, guardian Phoneix, GW , dragon armor.

  •    BSB with GW, still striking first and some very nice Armor save that’s re-rollable (I think….) Either way, this guy isn’t going anywhere soon.

Core:

Lothern Sea guard: x 30. FC. Banner of Flame

Lothern Sea Guard: x 30 FC,

Special:

Dragon Princes: x10, FC, Banner of Ellyrion (ignore diff terrain)

Ellyrian Reavers: x 6

Shadow warriors: x 6

Great Eagle

That’s a pretty solid list. Some very solid blocks of sea-guard, that will most likely be stead-fast, killer characters, solid magic (though only one caster) . I was impressed by the amount of calvalry he had. Lots of mobility in his ‘hammer’ units.

The hero on the Great Eagle had me worried a bit. The fact he could swoop in and cause untold devastation was hard to plan against.

Appearance wise, his army was gorgeous. I apologize for lack of good photos, but here’s the one I got of his army.  My photos don’t do it justice, that’s for sure. However, the clock was ticking and I’m the slowest gamer known to mankind. I was nervous as hell facing High Elves. For some reason, this is an army I really didn’t plan on facing. At least not round f-ing one.

Lothern Sea guard and elves

The elves were ready for war and we deployed. I was able to use my chaff units (ungors and razorgors) to determine where and when I’d face him. I knew there would be lots of shooting, so I would have to come to him.

I was worried about his great eagles charging my herdstone, so I set up a razorgor in the rear deployment to face off the eagle when the time came. I was really looking forward to Bacon v. Hot-wings.

The real threat came from his “dragon Princes”. With that much ‘killing power’ in lords and BSB, I knew he’d tie me up with challenges alone.

Deployment:   We both deployed heavily on the same side, his lothern sea guard facing off my Gor horde and Bestigors coming around the house to face the dragon Princes. Really, the exact match ups I wanted. There was still plenty of room for my lone pigs and ungor raiders to run amok.

Deployment

The house became a slight hindrance, though I did manage to get a shaman in there, still close to the herdstone.

My inital plan was to bog him down with the main units, then sweep in with pigs on the left and a chariot to boost the gor-herd. Nothing fancy. Just drop miasma on his Dragon princes, lower the Ballistic skill of the Lothern and just get into combat ASA-fing-P.

Not exactly rocket science.

A foul odor tainted the air. Prince Athiele reigned his steed in as the scent was caught by the beasts nose. A veteran of countless wars over millennia, Athiele recognized the odious mark carried by the morning breeze, he would recognize the foetid stench of chaos anywhere. A defender of Ulthan and protector of the elven empire, Prince Ahtiele was charged with stamping out the corruption of chaos, wherever it may be. Now, it slunk through the woods toward him.

  Prince Athiele was not alone. The dawn sun shone on the myriad of silver spears of his lothern sea-guard, silk pennants curled upon the morning breeze, magnificent eagles circled overhead, scouts lay in wait in the treeline; his Elven host was ready. Long time allies and friends from many campaigns stood with him. Nobles of many houses rallied to war; a noble rode the currents and drafts on an eagle, a famed mage from the ivory towers of Saphery and his trusted guard held the Banner of the Elves beside him.

A quite whisper from his scout reported the location of the approaching horde. The swarms of vile beasts were near. Chaos and hate would soon crash through the trees and into the open fields.

 The sky darkened.

Carrion burst from the tree-tops. Endless flocks, fattened on the gore and bloodshed the encroaching herd wrought. Black wings and feathers of night blotted out the sky. Wicked harpies shot through the masses of birds, screeching and laughing maniacally. Prince Athiele frowned at the harbingers.

Silence descended over the battlefield.

Elven spearmen waited and shifted in nervous anticipation.

The treeline was rent asunder as the Bestial horde swept out from the woods. Bleating and screaming figures surged forward. A living wall of hides, horns, rusted blades and hate hurtled forward. To an untrained eye, it was a writhing mass of beasts. To the Prince, it was a horrible army with some organization in their chaos. Prince Athiele could pick out the raiders and their wicked grins, he could see the ranks of war-painted gors, the gigantic cleavers of the armored Bestigors as they marched forward. Most importantly, he saw the vile heart of the army. The Beast-lord Kragz-Ghor.

Marching at the front of the armored Bestigors, Kragz-Ghor was an imposing site. Plate blackened from countless flames, a crown of iron on his horned brow, dark runes carved on his flesh, the leader held the horde of chaos together with his malice and indomitable will. Prince Athiele knew that it was his duty to strike down the Beast-lord and remove his taint from the world.

The ground reverberated and trembled as thousands of hooves came forward in a tide of primal fury.

The Elven host stood proud.

So; with so many games, I don’t have a perfect recollection of what happened, but I’ll give a summary to the best of my ability. Sorry for the lack of usual ‘lore’ and flair in the post…and photos. I’m the slowest gamer ever, so pics only slow it down.

Turn one!

The game began with the beast horde surging forward. I had to be careful to keep the hordes close as the BSB and general needed to be within 12″ of each other. Razorgors ran far to the left flank. Ungor raiders moved up the center, willing to sacrifice their lives to slow the eagles…..well, that or be ripped limb from limb by the Beast-Lord. The Bestigors marched down the field in the center as the Gors were on the farmost Right of the field. Miasma was the only thing with range that could go off, and it targeted the Ballistic skill of the Lothern Sea Guards.

The elves moving into range and shooting long range from the lothern sea-guard. Magic was kept to a minimum during the High Elf magic phase. The Shadow warriors shot the harpies down to a man, and they fled….never to rally. The bulk of the army moved back in order to gain more shooting range. Shooting had minimal effect, the Gor herd was targeted and only 3-4 were felled.

marching...

Turn two for the Beasts:

Beast horde marched forward, the bestigors refusing to go into the ‘blood forest’ as the lvl 4 shaman was in the herd. The gors moved forward, ready to charge next turn and take on the Sea Guard. Razorgors were now in the far flank and moving behind the Elves. Ungor raiders were prepared to die to the great eagle and shadow warriors. Wyssans was dispelled in the magic phase, miasma on the Dragon Princes movement and the BS of the lothern sea guard. Combat was limited; ungors managed a wound on the great eagle, but in the end, he ran them off the field….soon to be peppered by more ungor raiders who could move and shoot out of his line of sight/ charge arc. (please note, this is off memory…which is subject to mistakes this far out)

Turn two for the elves:

CHARGE! The Lothern Sea guard make a surprising move and charge! Perhaps fearing miasma hexes and Wyssan’d gors next turn, the Elves and the hero on an eagle charge the gors! Magic is shut down entirely ( as the feed-back scroll kept dice to 3-4 max out of fear). The dragon Princes hold and wait out the Bestigors, the eagle continues its flapping and being shot by ungor raiders.

Combat: the game came down to this huge combat. Two large units of Lothern sea guard, an ethereal mage and a very deadly hero on an eagle facing off the Gor-herd Horde. The elves, naturally, went first. The hero on the eagle struck at the BSB (knowing I’d deny a challenge) as he wanted to kill off the +1 strength. His GW cut my armor save significantly, but after the DAMNED re-rolls with a great weapon (why I hate elves) the saves were rolled…..and LUCK! the BSB lived! The spearmen, still having 3 ranks (damned martial prowness) struck at the gors, but their weak feeble arms couldn’t penetrate the hides of the gors!

Strength 4 Toughness 4 gors proceeded to tear into the spearmen. The horde of primal fury filled gors with strength four, ripping through armor and flesh hacked the elves down. After the dice were poured, the elves lost about 8-10 of each unit. They lost their rank bonus and lost steadfast….a huge part in combat. Needing snake-eyes to hold their ground, the elves ran. Three units fleeing, I decided to chase down the unit with the mage….and caught him.

Lothern Sea Guard run down, Bestigors slaughtered the Shadow-warriors.

Dark times for the elves. Their host was broken, their mage was lost. Could the dragon princes hold the day?

Turn three for the beasts:

Charge! The Beasts ran down the second Lothern sea-guard unit, as it had not rallied yet. The eagle was safe and close to the board. The Bestigors charged Shadow-warriors in the woods ( on the flank too….) and hacked them to nothing but scraps of flesh and silk. To be fair, the shadow warriors numbered about 5, the Bestigors were in a horde….of S6 maniacs…

Razorgors were now behind the elves, completing the trap. Ungors were dashing and shooting at the eagle, hoping to knock it from the sky.

Soul-blight was cast on the Dragon Princes to dissuade a charge….

Turn Three for the Elves:

Charge! In an all or nothing move, the Dragon princes, the BSB and the lord, charged the bestigors. Hoping to break them, they moved through the woods (banner ignored terrain) and smashed into the bestigors. The princes valiantly fought the bestigors, but the sheer weight of the cleavers of the horde and grasping hands drew them down. In no-time, it was only the Champion, BSB and Lord.

Turn 4 for Beasts/ Elves: The game was set. I was only trying to wipe out the Prince and BSB for the dragon princes’ point value ( having to kill the ENTIRE unit) but their insane armor saves and wards were quite impressive. Damn, the elves have an amazing book.

The only thing of note this turn was the reavers were shot and killed by magic/ ungors and were forced to flee.

VICTORY FOR THE BEASTMEN!

Prince Athiele watched from his barded steed as the tide of beasts crashed upon his glittering host. He expected the elven finesse of arms to cut down the foul fanged minions of the ruinous powers. The prince was stunned as he witnessed the mass of horns and rusted blades hack and rend his elven spearmen. Cries of anguish and screams from slender mouths filled the air to form a cacophony of horror with the blood crazed bleating of goats.

Sheilds were ripped split, mail was rent, helms were shattered and flesh was torn. Lithe bodies of elves littered the ground and were stomped beneath cloven hooves as the beasts spilled over the battle line. The mage of Saphery was pulled into the mud and dirty by hungering hands and distended maws, his last sound in the world a whimper as teeth closed around his throat.

Prince Athiele could not stand and watch the loss of his country-men. Lances in the wind and vengeance in their hearts, the dragon princes charged the Bestigors. Prince Athiele was determined to end the wanton destruction and hate of this repugnant beast-lord.

Glory would not be theirs. Not this day. Princes and knights, that should have lived eternally in the sun and in laughter and love, were dragged from their saddles by clawed hands. Dull blades disemboweled magnificent steeds that should have run through the lands of Chrace.

Decades of dreams and sleepless nights would be haunted by the vision of the Beast Lord Kragz-Gor as he stood over the form of a dragon-prince, holding the vanquished elf’s head high, dripping gore over his iron crown and baying into the dark skies in triumph.

Prince Athiele would have his revenge on the hordes of Chaos.

So; this battle was easily the most nerve-wracking battle I had. From the get-go, I felt that I was the under-dog. The High Elves are incredibly powerful; speed of Asuryan , martial prowness (extra spear ranks) amazing items… I was concerned.

From my side of the table, it came down to one big roll. The BSB surviving the Elf Hero. With his strength bonus (beast banner) the gors were able to smash the Elven ranks into the ground. This was mostly luck, I can’t lie. Without it, I would have held, but the battle would have been 100% different. I would to have held with the Gors and the bestigors would have had to completly destroy the Dragon Princes.

With the lord and BSB whom both seemed impossible to kill or get past saves (damn you elves!!!) it would have been a long drawn out battle of attrition.

However, the beasts drove the elves and the game was pretty much set there. Lacking magic and most of their infantry, the elves faced an uphill battle.

The general/player was a great guy. Very knowledgeable, very polite and just fun to play. Not only that, but his army was gorgeous. I thought mine was ‘ok’, but his really put mine to shame. My hat is off to him.

so with that, I was off to a much better start than the last big tournament!

Next game:

Beastmen vs. Demons of NURGLE!!!

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Filed under Fluff, Game Play (tournement), Why? Blathering

Quake City Rumble! It begins!

Recently I was lucky enough to go to Quake City Rumble, a Warhammer Fantasy tournament in San Francisco.

I heard of this tournament through the grape-vine of local players and made a point to make it to this Indy G-T event. How can you go wrong? San Francisco and warhammer. All you need is good food, good friends, and good beer, and it’s a weekend. Sure enough, QCR delivered on all fronts!

 

You're the best....aroooooound!!!

Quake City Rumble was a 2500 point tournament with very few restrictions:

  •  No power scroll
  •  No special characters ( suck it, Tecilis)
  • No Book of Hoeth (again, suck it elves!)

My list was as follows:

2500 Beastmen

  • Lords:  subtotal= 542

Beast Lord: Crown of command, talisman of preservation, Blackened plate, Shield=248

Great Bray Shaman: lvl 4, AHW, Lore of Death, Talisman of Endurance, Hag-tree Fetish, Iron curse Icon= 294

  • Heroes:  subtotal= 620

Wargor: BSB, Heavy armor, shield, Gnarled Hide, Beast Banner = 206

Bray Shaman= lvl 1, shadow, shard of the herdstone = 125

Bray Shaman= lvl 1, AHW, lore of shadow, Feedback Scroll= 127

Bray shaman : lvl 2, lore of Beasts, Staff of Darkoth= 162

Core:  subtotal=  629

Gor Herd: x 45, AHW, Full command= 393

Chariot= 80

Ungor raiders: x 6, Musician =  39  Ungor raiders: x 6, Musician =  39

Ungor raiders: x 6, Musician =  39  Ungor raiders: x 6, Musician =  39

Special: subtotal= 709

Bestigor Herd: x37, Full command, Banner of Discipline= 489

Heavy armor, Despoiler

Razorgor= 55 Razorgor= 55 Razorgor= 55

Harpies: x 5= 55

Total= 2500

Now, a lot of this may seem familiar, but I’ll break it down below.

Lords:

Beastlord is not a very combative guy, he’s very durable with a 4+ armor and 4+ war. His true value lies in the “crown” making him stubborn and his Blackened Plate, making his unit get a 4+ ward vs flaming attacks.

 Bray shaman: Death lore and hag-tree fetish are a nasty combo. The ‘death spells’ are good for picking off models/ characters and the re-rolls on wounds means not much SHOULD survive.

However, I found huge weaknesses in ‘death lore’: Short range, and most of these spells cannot be cast in combat. Big problems for an army that needs to get into combat immediately.

I honestly think that if I stuck with ‘lore of shadows’ the games would have been much different and this guy far more useful.  The lore decision was my biggest regret about the list.

Heroes:

BSB: He’s a nifty guy, one’s that appeared in many of my lists, however this may stop soon. Beastmen rely on BSB. Our leadership value is pretty bad, nothing (non-character) being higher than 7. Primal fury relies on this test and to me, the game is won and lost by primal fury. So, the BSB is very important.

My BSB only had a 2+ armor save and 6+ parry protecting him. High strength attacks easily can make 2+ armor into nothing. 2 bad rolls and you have no BSB and an easily crumpling army.  From now on, my BSB will be much better protected (4+ ward, high AS etc).

Shaman 1: shard of the herdstone makes the magic phase. Enough said.

Shaman 2: Feedback scroll. Combine this with “Hag-tree fetish” and it’s a rough trick to pull. Mostly, the feed-back scroll is defensive. Not many people want to drop more than 3-4 dice at any spell, knowing that I could use this to kill their main caster.

Shaman 3: staff of darkoth…..was a good idea, but seldom got off. For the points, I could have brought some nasty stuff…or almost another lvl 1 shadow shaman for miasma (and a dice)

Core:

Gor herd: pretty nasty, could have used some more miasma support. The beast banner rocked….when it was alive.

Chariot: I really have fallen out of love with the core chariots. Flimsy, low T (for a chariot) and an easy 80 points. They don’t do much on their own, but can…not as reliable as I want.

Ungor raiders: now we’re talking!! These under-dogs have performed very well for me. In many cases, they made HUGE points for their cost. If they die, no big deal 30-39 points gone.  With so many units, I could ambush recklessly if I needed/ wanted to.  I can’t say how happy I am with these units.

Special:

Bestigors: the best the beastmen have, though still over-priced compared to 9/10 armies.  These guys ran in a hord formation and rocked….if they lived to get to combat. (I’m looking at you EMPIRE!!!! *shaking my fist!!!!!*)  the 4+ vs flaming attacks was amazing. I would pit them vs. flaming attack units and laugh. More miasma could have helped this unit.

Razorgors: again, more all-stars for the beastmen. They’ve assassinated characters, taken out guns, and died in bacon-y glory to help hold up units and divert.

Harpies: good for the list, I just wish I had more room for scouting and a second unit.

With all that, let’s get into some reports!

My memory is a bit off, so if I mistake some areas, please forgive. Also, there was all you can drink Anchor Steam beer on Saturday…so some of its a blur.

View from Quake City Rumble

The tournament was ‘comp scored’ for the first match ups. The scoring went 0-11. The higher you scored, the less competitive they viewed you for your ‘seeding’. I was ranked 6.5. Not shabby for the beasts. (and I was shocked I faced High elves in game one!!!)

The order of the games

  1. High elves (huh…thought my comp score would prevent that…)
  2. Demons of Chaos (nurgle themed)
  3. Dark Elves
  4. Beastmen
  5. Empire

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Filed under Game Play (tournement), Uncategorized, Why? Blathering